Hi There!

I'm Dan Schlegel, an Assistant Professor in the Computer Science Department at SUNY Oswego

CSC212 – Spring 2021

Principles of Programming


Prof. Daniel R. Schlegel, PhD – 464 Shineman Center, daniel.schlegel@oswego.edu
Office/Lab hours: Typically 2-3pm on Zoom Monday through Friday, but send mail to set up an appointment or ask questions any time.
Section OY2: MWF 9:15-10:10am on Zoom

Teaching Assistants:

Lok Chi Hon, Matt Grzenda, Greg Maldonado, Jhulendra Bhattarai, Mark Dickson

Office Hours / Course Schedule:

8:00Prof. Graci's Lab (OY1)

TA Office Hours
44X Shineman + Zoom
9:30Prof. Schlegel's Lab (L52)
Shineman 44X
11:00Prof. Pantaleev's Lab (OY3)
12:00TA Office Hours
44X Shineman + Zoom
1:00TA Office Hours
44X Shineman + Zoom
Prof. Lea's Lab (L54)
Shineman 44X
TA Office Hours
44X Shineman + Zoom
2:30Prof. Lee's Lab (L50)
Shineman 44X
3:00TA Office Hours
44X Shineman + Zoom
TA Office Hours
44X Shineman + Zoom
3:30Prof. Early's Lab (L51)
Shineman 44X
6:00TA Office Hours
44X Shineman + Zoom

There is also tutoring available from the Office of Learning Services. Contact them for details!

Course Format:

The lecture portion of the course is online-only, with synchronous meetings and asynchronous assigned video lectures. The lab portion of the course is mostly in-person, with online sections available only for students not able to return to campus. 

Course Description:

This course provides an introduction to programming and computation, including the concepts and usage of expressions, variables, control structures, functions, compound types, classes, objects, and I/O in a high-level programming language, along with their roles in implementing programs to solve common problems.

Course Objectives:

Upon completion of this course, students will demonstrate ability to:

  • Write, test, and explain the behavior of programs involving fundamental programming constructs, built-in data structures, standard libraries.
  • Construct, execute and debug programs using development tools; apply and implement structured problem solving; handle abnormal control flow; understand and rely on static type safety to reduce errors
  • Incorporate class design, encapsulation, and inheritance; incorporate data structures for problem solving; describe positive and negative ways in which software impacts society.


Required: Graci, C. and Schlegel, D.R. A First Course in Computer Programming: Laboratory Manual

Useful Resources:

Introduction to Computer Science Using Java
Introduction to Programming Using Java, 8th Edition
Think Java: How to Think like a Computer Scientist
Java Tutorials @ Oracle
Java 11 Documentation @ Oracle
Java on Lynda.com

Important Links:

CS1 Web Site Resources
Student Web Pages

Attendance and Participation:

As per college policy, attendance in all sessions is obligatory. If you cannot attend a class meeting due to religious, athletic, health related circumstance, or circumstance of particular hardship, please notify me in advance via email. Please be ready to present documentation, if necessary. It is expected that each person actively engage in each class session. Should you miss a session, video recordings will be available for the synchronous lectures.

Attendance will be taken using Zoom. If you are not present at the beginning of class, you will not be marked as present. 

Virtual Classroom Etiquette:

A positive learning environment relies upon creating an atmosphere where all students feel welcome. Discussion is meant to allow us to hear a variety of viewpoints. This can only happen if we respect each other and our differences. Hostility and disrespectful behavior is not acceptable. Please do not share class recordings or other video content from the course outside of the students in the class. 


If you construct knowledge you make it your own, and in doing so you get better at using it.  For this reason, slides from the course will, in general, not be posted online. As stated above, videos will be posted, and you should use them to construct your notes if you do not complete them in class. Some selected materials, such as handouts, will be posted either on this page or on Blackboard.

“The art of being wise is the art of knowing what to overlook”
    — William James

Programming is a skill, like learning an instrument. A good programmer can look at at a problem, work out a solution, and express that solution in code – just as a musician might imagine a piece of music to represent a feeling, and express it on their instrument of choice. This is quite different from a course where you might be able to study by memorizing facts. Instead, I will push you to practice throughout the semester, building your skills as a programmer by understanding the concepts and applying them. 

Grading Summary:

Participation / Attendance80
Programming Challenges100
Quizzes (10)120
Exam 1150
Exam 2150
Final Exam200

The default grading for the course will be along the university’s standard grading curve:

Letter: PointsLetter: Points
A: 930-1000C+: 770-790
A-: 900-920C: 730-760
B+: 870-890C-: 700-720
B: 830-860D+: 670-690
B-: 800-820D: 600-660
 E: 0-590

Programming Challenges:

All programming challenges will be completed alone, but working together without writing or sharing code to come up with general solutions is encouraged. You are expected to post all of your programming assignments to your Web site. Occasionally a programming  challenge may also include a non-programming component where you solve a problem or create some sort of artifact exhibiting what you’ve learned.

Programming challenges will be demoed in person or on Zoom to one of the TAs during their office hours. You will only have one chance to demo each assignment to the TA. They may ask you to modify your program in certain ways, or use specific input during the demo. After the TA makes notes about your program, I will then review it and assign a final grade. The TA will provide you comments on your assignments along with a preliminary score, but my final grade is based on a combination of correctness, completion, and whether an honest attempt was made.

Programming challenges are considered on-time if they are demoed on or before the due date. Assignments may still be demoed up to two weeks after the due date, but with a 5% penalty per weekday past the deadline.

Note that no credit will be given for assignments which do not work, and partial credit will be given if only parts of the assignment are shown to work during the demo. Once your website has been established, only assignments posted there will be graded.


You are required to attend the lab in which you are enrolled, and no other. For each lab, you will get a grade based partly on engagement in the lab during your regularly scheduled lab period, and partly on completion of the lab, on your own time, if need be. These grades will be assigned by your lab instructor. TAs cannot grade labs. Completion will be assessed by examining your web site.

The recommended approach for engaging in the laboratory component of the course is to do the following sequence of tasks for each lab:

  1. Prepare for the lab ahead of time by (a) attending class, and (b) reading through the lab in the Lab Manual.
  2. Refrain from beginning the lab ahead of time. The idea is for you to actually commence work on the lab when your lab period actually begins.
  3. Engage in doing the lab during your lab period. If you finish early, you should study your notes or one of the online textbooks listed in the Useful Resources section of this page. You will earn up to 70 points of the lab’s 100 points for appropriate participation in the lab during your laboratory period.
  4. Complete the lab on your own time, and indicate that you have done so by placing the relevant artifacts on your course web site. You will earn up to 30 points of the lab’s 100 points for doing so.

It is important to note that appropriate participation requires that you work from a hard copy of the lab. Should you fail to bring your Lab Manual or a hard copy of the lab to class, and determine to somehow proceed to work from an on-line copy of the lab, you will only be awarded 30 of the 70 points, at most, for being there and working on the lab. This also applies to online sections, where you will need to have screen-sharing enabled during lab. Being late to lab or leaving early will adversely affect your grade.

Working on previous labs during your lab period is prohibited until you have completed the current week’s lab. If you need help in completing a lab that you did not finish during the lab period, you should seek help from a TA during one of their office hours.

Starting with week 3 of the course, it is required that you post artifacts from the labs on your web work site within two weeks of the lab period in which the lab was introduced.

If you miss no more than two lab periods this semester, your point total will not be adversely affected. Your lab grade will be calculated as follows:

grade = minimum(100,score), where:
• score = ( ( ( pt + 140 ) / ( n * 100 ) ) * 100 )
• n = the number of labs
• pt = your point total based on the n labs

If you are in an in-person lab, please be aware that we will distribute students between two rooms this semester in order to maintain social distancing. Rooms 444 and 446 Shineman will both be used. Room 446 has some computers pre-configured with the development environment but those should be reserved for students who are unable to use their own machines for some reason. If you don’t need those machines, you might default to going to 444 unless it is too crowded. It is obligatory that you wear a mask at lab, and maintain social distancing.


Quizzes are short assessments given on Blackboard for you to complete most Fridays of the semester any time during the day after class ends. These will test your theoretical knowledge of what we’ve been covering in class, your ability to write some short code snippets (making use if IntelliJ, if you like!), and your ability to do things like read code and identify errors. In the past, students have asked for exam-like questions, so we’ll have some of those on the quizzes! You will be able to take some quizzes for a second time if you don’t like your score – but be warned – you might get different questions! I’ll mention in class if the week’s quiz can repeated (if it has short answer questions sometimes those need to be manually graded, so re-dos can’t happen). There will be 11 quizzes during the semester, and we’ll drop the lowest one. 


Exams are open notes – you should plan to have your notes from class handy, as well as your lab notebook (it makes the most sense if you combine these in some way which is logical to you!). Not permitted are internet sources and questions/answers from exams held during earlier instances of the course. 

Exams will be given during weeks 7 and 12 of the semester (see the below schedule for exact dates), as well as during finals week. Exams will be given during class time and at the designated time during finals week. Google Docs will be used for your exams – the exam will be shared with you at precisely the start time, and will automatically un-share when the time expires.

Each exam question will be assigned a point value, questionPoints, where the following general scheme will be used in grading it:

0 – Did not attempt / No serious attempt / Completely incorrect
1/3 * questionPoints – Mostly incorrect solution
2/3 * questionPoints – Somewhat incorrect solution
3/3 * questionPoints – Perfect solution

Intermediate scores will be given as appropriate. The total points received on all questions will then be summed to determine your score. 


During the semester we will cover a great many topics, including:

Problem-solving strategies in programming
Good programming technique
Java syntax
Control flow of programs
Modeling classes in terms of state and behavior
String processing
Making use of external libraries
Array processing
Basic data structures such as ArrayList
File I/O

This syllabus and the course schedule are subject to change by the instructor. All changes and related justifications will be announced in class, and updates will be reflected in this web version.

1Monday2/1First Day of Class
Syllabus & Overview
Complete the entry survey!
Read Chapter 1 of the Lab Manual
Lab 1: Hello World! Hello You!
Wednesday2/3Introductory Activity
Introduction to Lab 1
Friday2/5Algorithms and Algorithmic ThinkingQuiz 1 [Due Sat. 2/6 at midnight - on Blackboard]
2Monday2/8Microworlds, NPWLab 2: Hello Painter! Hello Composer!
Wednesday2/10NPW, MMW
MMW Example 1
Programming Challenge 1 - Microworld Warmup Assigned
Friday2/12MMW, continued
MMW Example 2
Quiz 2 [Due Sat. 2/13 at midnight - on Blackboard]
3Monday2/15NPW Problem Solving
Big Idea: Program Like a Tailor
Three Circles Problem
Lab 3: Establishing a CS1 Work Site
Wednesday2/17Finish Three Circles Problem
Big Idea: Stepwise Refinement
Traffic Light Problem
Programming Challenge 1 Due Thursday 2/18
Programming Challenge 2 - Microworld Problem Solving Assigned
Friday2/19Traffic Light Problem completed
How to read a program
Drop Deadline
Quiz 3 [Due Sun. 2/21 at midnight - on Blackboard]
4Monday2/22Variables and BindingsLab 4: Expressions and Shapes World Problem Solving
Do this one on your own!
Wednesday2/24No Class - Wellness Day
Friday2/26ExpressionsQuiz 4 [Due Sun. 2/28 at midnight - on Blackboard]
5Monday3/1Shapes World Problem SolvingProgramming Challenge 2 Due Monday 3/1
Programming Challenge 3 - Shapes World Problem Solving Assigned
Lab 5: An Interpreter Featuring Loop Forever and Selection
Wednesday3/3Imaginative Construction
Friday3/5Control StructuresQuiz 5 [Due Sun 3/7 at midnight - on Blackboard]
6Monday3/8Control Structures, continuedLab 6: Functions and Commands
Wednesday3/10AverageWithHeader example concluded
Exam 1 Discussion
[Practice Exam 1 is in the Week 6 folder on Blackboard!]
Programming Challenge 3 Due Thursday 3/11
Friday3/12Methods, Functions, and CommandsQuiz 6 [Due Sun 3/14 at midnight - on Blackboard]
Programming Challenge 4 - Nonrepresentational Artistic Expressions Assigned
7Monday3/15Superficial Signatures discussed briefly
AverageWorldLength Example
Lab 7: String Thing
Friday3/19Exam 1 given during class time!Exam 1
8Monday3/22Going Over Exam 1Lab 8: Array Play
Wednesday3/24Going Over Exam 1
Introduction to Arrays
Programming Challenge 4 Due Thursday 3/25
Friday3/26No Class - Everything CTS is Broken!Quiz 7 [Due Sun 3/28 at midnight - on Blackboard]
9Monday3/29Array PracticeProgramming Challenge 4.5 - Nonrepresentational Artistic Extra Credit AssignedLab 9a: Simple List Processing
Wednesday3/31Arrays, For Loops, and ArrayLists
Friday4/2ArrayLists, continuedProgramming Challenge 5 - Three List Interpreters Assigned
Quiz 8 [Due Sun 4/4 at midnight - on Blackboard]
10Monday4/5Using ArrayListsLab 10: Establishing and Using Classes
Wednesday4/7Object Orientation
The Die Class
Friday4/9Object Orientation, continued
Preliminary Card Class
Quiz 9 [Due Sun 4/11 at midnight - on Blackboard]
11Monday4/12Object Orientation, continuedLab Catch Up Week!
Wednesday4/14Quest Day - no class
Friday4/16Object Orientation, continuedQuiz 10 [Due Sun 4/18 at midnight - on Blacboard]
12Monday4/19Going over some quiz questions
Programming Challenge 5 DueLab 11: Modeling Objects with Classes
Wednesday4/21Object Orientation, continuedProgramming Challenge 6 - Chromesthesia Assigned
Friday4/23Exam 2 given during class time!Exam 2
13Monday4/26Card class, concludedLab 12: Grapheme to Color Synesthesia
Wednesday4/28Going over Exam 2
Friday4/30Going over Exam 2
Challenge 4 Winners!
Quiz 11 [Due Sun 5/2 at midnight - on Blackboard]
14Monday5/3Algorithms, revisited
No New Lab - Work on Challenges etc in lab!
Wednesday5/5MaxValue completed
SelectionSort started
Friday5/7SelectionSort completed
Course Evals
Quiz 12 [Due Sun 5/9 at midnight - on Blackboard]
Finals WeekWednesday5/12Final Exam 8-10AMFinal Exam

Academic Integrity:

SUNY Oswego is committed to Intellectual Integrity. Any form of intellectual dishonesty is a serious concern and therefore prohibited. You can find the full policy online. While it is acceptable to discuss general approaches with your fellow students, the work you turn in must be your own. You may not turn in code found on the internet. If you have any problems doing the assignments, consult the instructor. See my page on plagiarism for an explanation of what I consider cheating. All parties involved in academic integrity violations will receive a score of zero for that quiz/exam/assignment, and all violations will be reported. Repeat violations, including across semesters, will result in failing the course.


If you have a disabling condition which may interfere with your ability to successfully complete this course, please contact Accessibility Resources located at 155 Marano Campus Center, phone 315.312.3358, access@oswego.edu

Clery Act/Title IX Reporting:

SUNY Oswego is committed to enhancing the safety and security of the campus for all its members. In support of this, faculty may be required to report their knowledge of certain crimes or harassment. Reportable incidents include harassment on the basis of sex or gender prohibited by Title IX and crimes covered by the Clery Act. For more information about Title IX protections, go to https://www.oswego.edu/title-ix/ or contact the Title IX Coordinator, 405 Culkin Hall, 315-312-5604, titleix@oswego.edu. For more information about the Clery Act and campus reporting, go to the University Police annual report: https://www.oswego.edu/police/annual-report.